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monkey
Join Date: Aug 2007
Posts: 13
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re: educational games
I like this idea. One thing that just popped into my head was a really basic physics simulation--like all those flash games that involve throwing something in an arc to hit something else. But there could be more complexity--and more information. For example, being able to modulate the downward acceleration on the object or the shape/mass of the object to change the way in which it would fall--while at the same time seeing all the reference numbers in some column. This might inspire them to pick up a pencil and paper and predict what they need to do as opposed to trial and error.
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