Talk:Fabuloso Friday 2/Fabuloso Chess/Postgame
I figured we could shoot the shit about the game here... arc
I had an absolute blast, lurking as I did. I learned more about this game than I would have believed possible, just from watching someone else play. The introduction to 'line analysis' was very interesting to me. I really appreacite the level of commentary that Brigade and Kingpatzer brought to the game, as well as so many other's insights. Now we have to pony up for the consolation prize. :) SaintPeter 12:06, 15 August 2006 (PDT)
As an observer, I'd like to know the Fabulosos view of the turning point/move in this game. Besides sitting down across from you folks, where did Ze go wrong? What was his worst move -- the point at which you knew it was history? Terry
I think Ze dropping the pawn was critical on move 14. He never recovered. We were then able to bring more pieces to attack the e4 square. When it fell after the f pawn exchange, the game was over. My favorite move is still 20. ... Rac8 That moves looks like a loss of tempo on the surface, but if you look more closely at it, it's quite an amazing move. It's defensive and offensive at the same time. I agree with Bobbie mac. After his knight went back to a2, Ze had just lost tons of moves for nothing on that knight. Even Ze's move to grab the b file on move 21, I thought lost tempo. V1 14:11, 15 August 2006 (PDT)
I personally think Ze lost the game by failing to play either 9. cxd5 or 12. cxd5. Because of this we were able to play 14. ... dxc4 and then positionally strangle him. I had a lot of fun. It's been many years since I played serious chess and it was interesting to revisit the game. Jeff 15:01, 15 August 2006 (PDT)
Hey, I'm just a lurker, and I never bothered to look at this page until now, when the game is over, but could someone explain why Ze had to resign after your last move. Was there no way he could work it into a draw?
- Black's bishop will easily be able to pick up white's pawns on a4 and d5 leaving black with 4 extra pawns two of which are protected and passed. It should be pretty obvious at that point that black can queen one or more of those pawns and win. Jeff 18:35, 15 August 2006 (PDT)
- Yup, and the white knight is completely useless. It can't go anywhere. BTW, what's going to happen to this wiki? It feels weird now that it's over. Will this be a museum of sorts? Anyways, it was a blast! A big thanks to everybody. V1 21:28, 16 August 2006 (PDT) : formally known as V signing off.
- I just wanted to take this chance to thank everyone for their combined talents and efforts. It wasn't easy for any of us, but we all did it together and as a result, this victory belongs to all of us. Thank you all (yes, I do mean everyone) .. and good luck to all in any future endeavors. ßrigaderant 05:00, 16 August 2006 (PDT)
- here's my post-game analysis:
- Up to move 6 we're doing fine, but 6. .. f5 is a huge mistake on our part. Luckily Ze never really managed to take advantage of this blunder, but we really could have screwed the pooch wtih this move. 0-0 or c5 are the "book" moves for a reason! AFter this I liked 7. Be2 for Ze better than Bd3, but that is probably more style than substance. What isn't would be 7. cxd5 exd5 8. Qa4+ Nc6 9. Bb5 when Ze would have some real pressure against us.
- 8. .. b6 is the next real blunder of the game. Yes, blunder. 9. cxd5 Bxc3 10. bxc3 exd5 11. c4 and black would never have really managed to recover. Luckily, Ze missed the chance this move gave him!
- 11. .. Nd7 still seems wrong to me. But finding a compelling refutation is not easy. Perhaps it's a fine move. However, Ze's response is clearly sub-par. 12. cxd5 Bxd3 13. Nxd3 exd5 14. Nf4 would give white a very simple game. So at this point we get our first "counter-blunder" from Ze, and it's really quite shift. From here forward, we got to dictate the game.
- 16. d5 is the next legitimately bad move in the game. And this is where Ze goes so wrong that he really can never recover. Probably best is 16. Be3 Bd7 17. dxe5 Nxe5 18. Nxe5 Qxe5 19. Bd4 Qe6. From here white would have some clear problems with pawn structure, but also ample open lines for his bishops. Black can probably still hold the game, and would still be playing for a win, but white would have lots of chances too.
- 16. .. Nb8 is one of those really hard to see moves that is so forcefull it's hard to imagine why it's hard to see. This is, in my view, the best move in black's game. It's the point where we take a single move to show white why his move is totally and completely wrong. Still, Nb4 is a bad response. White should have taken the exchange here and while Ze would have been worse, it would still be a game. Instead, Ze compounds error with error. From here till Ze's knight becomes entombed on a2 is though, a direct result of the error that was 16. d5.
- 22. Kh1 not really an error, but somehow it seems like conceding the game to me. 22. exf5 Rxf5 23. Qc1 Qg6 seems like a tougher fight. But perhaps at this point all is moot for white. But in any case, this is really the end of the game. It plays out for a few more moves, but white is playing down a whole piece due to the placement of his knight, so it's easy for black from here on out. Kingpatzer 13:41, 19 August 2006 (PDT)