Talk:Fabuloso Friday 2/Fabuloso Chess

From zefrank

Jump to: navigation, search

Tributes to Kazz!

Well, since User:Kazz came up with the chess idea, let's give him the credit that he deserves before he start so praise himself too much and that would make him look bad...

  • I am awesome. Kazz
  • Yes indeed, well done! --Gelbitalk 05:58, 24 June 2006 (PDT)
  • I bow to thy greatness o-Kazz! :D CeruleanNinja 07:29, 24 June 2006 (PDT)
  • Maybe Kazz can be the person to send our move into Ze! We need that decided soon. I'm willing to do it, but I don't want to just take it on because no one else is. bobbie_mac
  • I am still awesome. Kazz

Another place to talk so Ze cannot read it?

The flipped Fabuloso Attack plan
h1 g1 f1 e1 d1 c1 b1 a1
h2 g2 f2 e2 d2 c2 b2 a2
h3 g3 f3 e3 d3 c3 b3 a3
h4 g4 f4 e4 d4 c4 b4 a4
h5 g5 f5 e5 d5 c5 b5 a5
h6 g6 f6 e6 d6 c6 b6 a6
h7 g7 f7 e7 d7 c7 b7 a7
h8 g8 f8 e8 d8 c8 b8 a8
It is important that we keep the secret Fabuloso attack plan hidden from Ze!

Does anyone have a forum? Irc? I'll set up an IRC channel but a forum would be much better. The IRC channel for Fabuloso Chess can be found at #Fabuloso -Edi

And this prevents Ze from seeing it how? - MisterMan

Well, that is why I said a forum would be better. Someone would be able to control who got on the forum as well as that you couldn't veiw postings until after you had logged in. - Edi

Wouldn't Ze just be able to log in to the IRC channel, or read the forum? He's just as anonymous as the rest of us. In either case, we'll have to collaborate and confirm our moves on the wiki at some point. Let's just play so well that even though he knows what we're planning, he can't stop it. -RJC
Yes I agree, take it easy! Let him read... I don't think we need to go paranoid. With our analysis and sound strategy (see illustration) we will beat him even if he knows our plans, besides if we are about to lose, there are lots of powermoves being suggested here... --Gelbitalk 06:31, 24 June 2006 (PDT)

Maybe a serious explanation as to why we take this concern so lightly... Unless you have a say 5 minutes time constraint, you don't win by trapping the opponent. You win by doing a deeper analysis at each move so that you are more likely to become aware of favorable deviations from previously analysed lines before you opponent. If we would put up a detailed analysis here and Ze would just follow with what we think is the best response from the wiki, he would be at a clear disadvantage. --Gelbitalk 19:32, 24 June 2006 (PDT)

Alternatives to Voting

Well guys, I'm not very happy with the voting... currently the move being chosen is suboptimal, it isn't quite a blunder, but if the game continues like this I'm quite sure we will lose. Ok, let's keep this neutral from if the current move is good or bad. The current voting is very flawed. At least I would like to see either a registered user name or your IP, basically I say we only accept votes that include the ~~~. Here are some better ways of picking our move, please add your own suggestions and also comment on these ideas!

  • The fact that I as able to anonymously edit pages here was a huge impetus for me to initially contribute and eventually create the initial organization of Move2 (and thus, taking the step of getting a username). As unhappy as I would be of disenfranchising people who don't want to get a username, I have to agree that I want to see a name attached to each vote. medwardstalk
    • But you don't even need to register! If you leave ~~~ it will leave your IP, there is no way we can find you from your IP, unless you surf from a named computer... gelbitalk
      • True, and I didn't want to get into authentication of identity because it felt to big-brother-ish for something that is supposed to be fun, but an IP is better to ID actually unique users than them just using any old tag-line (or nothing). In truth we could confirm each vote by watching diffs when changes are made to a vote section, but at some point the masses need to take on some work like themselves. I am therefore in favour of a minimum requirement of ~~~. However, where we derive our authority to make such a decision is still something of a grey area. medwardstalk
  • Move games. We do some quick voting, but we pick the move by playing a game between the supporters of each move. The winning move is made! Maybe during this game taking back moves is allowed because the goal is to analyse the move not to compete. If the game is incomplete the one who made the last move is considered the winner. Hopefully, we are gentlemen and will resign when we see that a side has a clear advantage.
  • I'll personally (and willingly) play out the next 5 moves (at least) for any move that I support/vote for, if anyone is willing to play it out. Just set up a board on a page and leave me a comment in my page with a link. ßrigaderant
  • The Veto-challange. Instead of playing out every move, we can go ahead voting, but if you think something is a blunder, then you can veto challange it, the details needs working out, but essentially you post a response to the move and then the people supporting that move will have to continue that game. The conditions the same as above.
    • The problem with both these scenarios is we need two good chess strategists to go head ot head. We don't have time for an entire collaborative game every day.medwardstalk
  • I'm ranked USCF 1600 .. which is pretty decent. I'm no master, but I've studied plenty of chess theory and had over 1000 ranked games (from all time controls, 30 minute game all the way down to 30 second lightning) .. I prefer playing 5 0 or 10 0 (blitz) if anyone cares. So if I qualify as a 'strategist' then you only need one more.  :-) ßrigaderant
  • Yes, well, just playing man-against-man probably won't tell us much about the merits of the move, I was thinking more in terms of collaborative games, but it is true we don't have time for that... Hmmm, I'm thinking... --gelbitalk 16:53, 29 June 2006 (PDT)
  • I will try something with playing out moves... so no rules attached to it, I will create a page to just experiment with the move. --gelbitalk 16:56, 29 June 2006 (PDT)
Personal tools