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March 26, 2005

twaeked the beta version of the game to make it faster and have proper levels - only 7 so far...no notification yet - it just happens...please let keep giving me feedback and ideas...

try again?


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Comments (3)

Nice, Ze. My daughter and I just had lots of fun making the circle rise with some nice mediative "ohm" chants, and then shooting your "sour nasties" with dog barking. It worked very, very well. I saw one change, when it went from just yellow circles to touch to circles and the red nasties. Other than that, it didn't seem to change much. Is there any way you can put risk in there? Something that will end a turn?

My favorite Ze game, by far, is your version of Simon. I find that's easier than the original Simon because there is motion and sound variation in addition to just color... more difference to glom onto and memorize.

Thanks for all the fun your site always gives.

Mike
Ithaca, NY

Posted by: MIke Levy at March 26, 2005 10:24 PM

Dude... that really is a ton of fun. Gonna get my kids onto it tomorrow, they'll love it (8, 6, & 4), reminds me of an audio version of eyeToy.

If you can differentiate between high and low sounds, could be quite cool... high sound to go up, low sound to go down. I didn't like the gravity-only downward motion that much.

fyi, as others have found, i used "ewwww/oooohh" sounds to move, but shot with a laser-y "pewwww"

TR

Posted by: Terry at April 1, 2005 4:10 AM

Maybe there is too much background noise around, though it doesn't sound that way to me. But my piece is always at the top, and I just can't move it down. I can't make my surroundings any quieter, and it's impossible to move up levels if I can only get the coins that move along the very top strip of the board. :(

Posted by: Viki at April 29, 2005 12:16 PM

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