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June 27, 2012

Janken (rock-paper-scissors) Robot with 100% Winning Rate

go go roshambo bot :: The University of Tokyo has made a robot that plays rock paper scissors... and it will win, EVERY TIME

Posted by zefrank at 1:30 PM | Comments (2)

June 15, 2012

i have a (puzzling) dream

Rubikcubism is what it is called :: real life pixels from 4000 Rubik's cubes :: if you can't finish it make it art (read more at Make)

Rubikcubism 1

Rubikcubism 2

Rubikcubism 3

Posted by zefrank at 12:10 PM | Comments (4)

June 13, 2012

one minute vacation

Kevin took a one-second clip each day on a two-month trip in Asia. He was inspired by Ceasar Kuriyama's one-second-per-day life summary. :: Lovely :: Made all in iMovie. I wanna try.

Posted by zefrank at 1:44 PM | Comments (5)

June 12, 2012

how to write a (pixar) story

Emma Coats, a Pixar story artist, tweeted lessons learned from her more senior colleagues :: click below to read the rest :: (see more at pixartouchbook) ::

#1: You admire a character for trying more than for their successes.

#2: You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be v. different.

#3: Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.

#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

#5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.

#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

#8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.

#9: When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.

#10: Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.

#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.

#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.

#14: Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

#15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

#16: What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

#17: No work is ever wasted. If it’s not working, let go and move on - it’ll come back around to be useful later.

#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

#20: Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?

#21: You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?

#22: What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.

Posted by zefrank at 12:30 PM | Comments (2)

OHEA automatico

the future is here :: a bed that makes itself :: click below to watch (jump to :50 for the good stuff) ::

Posted by zefrank at 12:05 PM | Comments (0)

June 11, 2012

star trail photos

astronaut don pettit takes amazing photos when in outer space :: the photos "were taken 240 miles up in space by combining multiple 30-second exposure photos, and then stacking them together with imaging software. The resulting “star trail” images, as he calls them, essentially show the paths made by stars and earth lights over 10 to 15 minutes." :: (via slate)

Posted by zefrank at 12:39 PM | Comments (1)

June 8, 2012

"blue hour"

maybe you've heard of the "golden hour" of shooting :: this collection highlights the moments just after, dubbed the "blue hour" :: (see more at mymodernmet) ::

victoria, bc, canada

Kaysersberg, France

Charminar, Hyderabad, India

Posted by zefrank at 12:27 PM | Comments (2)

June 6, 2012

how mosquitoes survive raindrops

another excellent use of high speed cameras :: not that i support mosquitoes surviving much :: but this is pretty interesting :: skip ahead to :40 to see the buggers in action :: click below to watch

Posted by zefrank at 12:23 PM | Comments (1)

June 5, 2012

slo-mo skateboarding

this makes skateboarding look incredibly graceful :: click below to watch

Posted by zefrank at 12:50 PM | Comments (3)

June 4, 2012

museum of endangered sounds

remember...vcrs? or tamagotchi? the kids don't :: visit the museum of endangered sounds

Posted by zefrank at 1:24 PM | Comments (3)

June 1, 2012

for when you don't have a bottle opener

happy friday :: click below to watch ::

Posted by zefrank at 11:59 AM | Comments (3)